I'm currently following along a couple of introductory computer science lectures, in particular Harvard's CS 50 course. Their current project covers the functions of Scratch 1.4, a graphic-oriented programming tool developed at MIT to teach children the basic theory behind programming. Various functions and variables are indicated as puzzle pieces, which fit together in a way that mimics typical code structure.
While there are easy-to-use game development programs which exist (I was recently exposed to Game Maker 8 in an intro game development course), my goal is to really learn the mechanics and basics of programming, not simply working within the parameters of pre-existing templates. That being said, Scratch 1.4 functions very much like already-existing game development toolkits, with a drag-and-drop interface for the various commands.
I'm creating a basic turn-based RPG battle within Scratch 1.4, using sprites from Camelot's Golden Sun titles for the Gameboy Advance. I spent a while just trying to get the selection arrow to work properly. :D I'll try and post the finished project as something playable, when complete.

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